Halo Wars
Produced @ Blur Studios
Role: FX Artist/Compositing
Frames:
Breakdown:
Technical Details:
-Designed and executed planet explosion
-Wrote custom Maxscripts to achieve effect
-Used Reactor to design rigid body destruction
-Composited to final all effects
-Created Gun turret effect to be procedural
-Used fluid based solutions for all smoke and ethereal effects
-Developed two separate planet explosion looks to final
Software used:
Reactor
3dsmax
Krakatoa
Fume FX
Pflow
Custom Maxscripts
Digital Fusion
Role: FX Artist/Compositing
Frames:
Breakdown:
Technical Details:
-Designed and executed planet explosion
-Wrote custom Maxscripts to achieve effect
-Used Reactor to design rigid body destruction
-Composited to final all effects
-Created Gun turret effect to be procedural
-Used fluid based solutions for all smoke and ethereal effects
-Developed two separate planet explosion looks to final
Software used:
Reactor
3dsmax
Krakatoa
Fume FX
Pflow
Custom Maxscripts
Digital Fusion

