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Research and Development

Following (30)
Produced @ Blur Studios
Role: FX Artist/Compositing

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Breakdown:


R&D Planetary Body Explosion Sketch:



Technical Details:
-Designed and executed planet explosion
-Wrote custom Maxscripts to achieve effect
-Used Reactor to design rigid body destruction
-Composited to final all effects
-Created Gun turret effect to be procedural
-Used fluid based solutions for all smoke and ethereal effects
-Developed two separate planet explosion looks to final

Software used:
Reactor
3dsmax
Krakatoa
Fume FX
Pflow
Custom Maxscripts
Digital Fusion
Filed under cinematics, vfx, video game 
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